bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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Help out
- Issues
- wgpu seems to ignore the wgpu::Limits config from RenderPlugin
- Remove WinitEvents that aren't emitted
- how to handle `PrimaryWindow` despawning
- Stochastic texture sampling
- Command to efficiently drop matched archetypes and their tables
- bevy_gltf improvements to decouple it from scene creation
- Adding skybox to motion_blur example
- Hide some re-exports by default.
- Investigate reusing `AudioSink`
- `animate_targets` should allow total blend weights greater than 1
- Docs
- Rust not yet supported