bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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Help out
- Issues
- Document that zero-length reflection paths are allowed.
- Add `World::resource_scope_by_id`
- Squircle / Superellipse for UI / Gizmos / Mesh
- Parent device is lost
- Add additional names to GLTF entities for easier querying
- Added visibility bitmask as an alternative SSAO method
- Bevy has too many rectangle / box types
- High performance sorted queries
- Remove SparseSets in Archetype/Table storage
- implement the full set of sorts on QueryManyIter
- Docs
- Rust not yet supported