bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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Help out
- Issues
- Allow winit event loop to be recreated on web / wasm
- Android TV crash: TextureUsages(RENDER_ATTACHMENT) are not allowed on a texture of type Depth32Float due to downlevel restrictions
- Add tracy integration to pipeline statistics
- Define and document a minimum hardware spec
- Integrate pipeline statistics with bevy_dev_tools
- Efficient World merging
- Proposal towards modern `EntityNote` for better window ergonomics and more
- Use dense fetches in Query::get and Query::iter_many
- Visual artifacts when using 2d and 3d gizmos together
- Unify RenderLayers and TargetCamera (Part 1: RenderGroups) [ADOPT ME]
- Docs
- Rust not yet supported