bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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Help out
- Issues
- Parallelize batching
- CameraBundle clarifications
- Extend system piping with system calling
- linker error on iOS
- Mechanism for inheritable render layers
- Add or Swap to a Simpler Fixed Update Strategy
- IO and Async Compute task spans
- "Pressed" detection bugged after unfocusing in game in WASM
- Unify `RenderLayers` and `TargetCamera` and provide a single way to configure which camera entities are rendered to
- Double sided doesn't work on transmissive material
- Docs
- Rust not yet supported