bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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Help out
- Issues
- "Pressed" detection bugged after unfocusing in game in WASM
- Unify `RenderLayers` and `TargetCamera` and provide a single way to configure which camera entities are rendered to
- Double sided doesn't work on transmissive material
- Transmissive material doesn't allow light through
- Invalid children when working with dynamic scenes due to partial extraction
- Equirectangular HDRI skybox
- 9-slicing: variable width response?
- WGPU Panic when there's a transmission material in scene and camera is switched
- Re-export SmolStr from winit
- Add an example for joining queries
- Docs
- Rust not yet supported