bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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Help out
- Issues
- WGSL, i need Barycentric or Triangle-Vertex-Index
- Spout Sender & Receiver
- Bevy on D3D12 fails with shader validation errors if running in an environment with old DXC
- Set a max-history-duration for Diagnostics
- Improve UiSurface
- Add example demonstrating how to correctly decode a stream of characters from winit
- Ability to hide navigation buttons on Android (immersive mode)
- MultithreadedExecutor bottlenecking at 1000+ Systems
- Text is cut off in `render_ui_to_texture` example with high scale factors.
- Ability to undo once! macros
- Docs
- Rust not yet supported