bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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Help out
- Issues
- Schedule build pass
- Move events into their own crate
- When loading skinned primitive from gltf the programm crashes
- Disable and enable entities
- Add and remove plugins at runtime
- Re-export wgpu_types
- Docs for `transform_point` on `Transform` and `GlobalTransform` contain mistakes
- A way to iterate through directories in asset loading
- The `WindowResolution` API is very confusing
- Winit 0.29 follow up
- Docs
- Rust not yet supported