bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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Help out
- Issues
- Add Param type to ExtractInstance trait
- Fetch::init_fetch's use in QueryState::par_for_each_unchecked_manual is unsound.
- derive(Event) option to use single buffering
- Make AnonymousSet::new public
- Warnings from the winit platform impl
- Low fps with 100 objects and shadows
- Texture Filtering Default Inconsistency
- Add Log Events: A simple way to view tracing logs
- No example for how to load animations by name
- Plugin System Replacement: Fine grained schedule modding
- Docs
- Rust not yet supported