bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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- Issues
- `Callback` as `Asset`
- Asset server panics upon loading an image
- `get_path_ref` method for AssetServer
- Allow loading TextureAtlas with the asset server, configuring its layout using a .meta file
- Regression - Unable to get globals.time in prepass shaders
- `BevyManifest` behaves wrong in doctest
- Configurable StandardMaterial shadowcaster behavior
- Add documentation for bevy_ecs for effects of features
- Parent components require Transform in addition to GlobalTransform, but there's no warning about it
- Mention DirectionalLightBundle in DirectionalLight doc
- Docs
- Rust not yet supported