bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
Triage Issues!
When you volunteer to triage issues, you'll receive an email each day with a link to an open issue that needs help in this project. You'll also receive instructions on how to triage issues.
Triage Docs!
Receive a documented method or class from your favorite GitHub repos in your inbox every day. If you're really pro, receive undocumented methods or classes and supercharge your commit history.
Rust not yet supported29 Subscribers
View all SubscribersAdd a CodeTriage badge to bevy
Help out
- Issues
- Add documentation for bevy_ecs for effects of features
- Parent components require Transform in addition to GlobalTransform, but there's no warning about it
- Mention DirectionalLightBundle in DirectionalLight doc
- Colors are dark when normals are missing
- Add `AccessFilters` utilities
- Tracking Issue: Primitive Shapes
- `embedded_watcher` does not work in multi-crate workspaces
- Proper dependency management for asset loading
- `file_watcher` does not reload assets on all file changes
- TaskPool type shadowing in bevy_tasks 0.12 with features
- Docs
- Rust not yet supported