bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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Help out
- Issues
- Batch skinned meshes
- Bind Group Layout Storage: Do we need a Layout Cache?
- Fix laggy appearance of breakout example by swapping to a delta-time approach
- Transparency doesnt work when on webgl adreno devices
- [feature] Shader code testing instruction and examples
- Close performance gap between `bevy_tasks` and `rayon`
- Allow loading gLTF materials using paths relative to the assets root folder
- Hierarchy traversal and syntactic sugar for `EntityCommands`
- Early return on run condition evaluation.
- ERROR wgpu_hal::vulkan::instance on `examples/shader`
- Docs
- Rust not yet supported