bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
Triage Issues!
When you volunteer to triage issues, you'll receive an email each day with a link to an open issue that needs help in this project. You'll also receive instructions on how to triage issues.
Triage Docs!
Receive a documented method or class from your favorite GitHub repos in your inbox every day. If you're really pro, receive undocumented methods or classes and supercharge your commit history.
Rust not yet supported29 Subscribers
View all SubscribersAdd a CodeTriage badge to bevy
Help out
- Issues
- Transparency doesnt work when on webgl adreno devices
- [feature] Shader code testing instruction and examples
- Close performance gap between `bevy_tasks` and `rayon`
- Allow loading gLTF materials using paths relative to the assets root folder
- Hierarchy traversal and syntactic sugar for `EntityCommands`
- Early return on run condition evaluation.
- ERROR wgpu_hal::vulkan::instance on `examples/shader`
- Add frustum gizmo
- Asset V2 - Error whilst loading GLTF files as dependencies
- Support raw access without lifetimes to UntypedMut
- Docs
- Rust not yet supported