bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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- Issues
- Not change window_theme with winit window theme
- Include trailing newlines in text bounds computed by the text pipeline
- Assets appear to be loaded by case-insensitive filename, but watched for changes by case-sensitive filename.
- bevy_render::Image data calculations do not account for mip levels
- Exclusive system order of parameters shouldn't matter
- Tracking issue: Amazing Gizmos
- Change detection on entity
- Error when trying to create render 3d shapes in version 11.0 and 12.0-dev
- There is a missing safety comment in `bevy_render`
- Mouse events have latency on macos due to a change in accesskit crate
- Docs
- Rust not yet supported