bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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Help out
- Issues
- Asset processing cannot be configured from code
- Way to disable renderer for specific window.
- Minimizing window in the `irradiance_volume` example causes a crash
- Allow a closure to be used as a required component default
- Move methods on `Children` that mutate to `EntityCommands`
- I am getting a stack overflow error from loading too many animations at once
- Reduce runtime panics through `SystemParam` validation
- Add `core` and `alloc` over `std` Lints
- Allow animation clips to animate arbitrary properties.
- Reduce memory usage in component fetches and change detection filters
- Docs
- Rust not yet supported