bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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- Issues
- overflow evaluating the requirement &_: IntoIterator
- Visibility range takes the model aabb into acount
- Do not re-check visibility or re-render shadow maps for point and spot lights for each view
- Use `HashTable` in `DynamicMap` and fix bug in `remove`
- ImageAddressMode::Repeat "twitchy" texture rendering
- use precomputed border values
- bevy_reflect: Automatic arg count validation
- Instance example magically inherits transform information of a random entity if any number of new pbr bundles is spawned
- bevy_reflect: Deserialize dynamics
- When using multiple canvas, an error is displayed
- Docs
- Rust not yet supported