bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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Help out
- Issues
- 2D Motion Blur
- Overlapping text is broken
- bevy_reflect: Add `ReflectBox` to remotely reflect `Box`
- Link iOS example with `rustc`, and avoid C trampoline
- bevy_animation::animate_targets crashes with "subtract with overflow" if there is an empty curve on AnimationClip
- per edge border colors
- Update a TextureAtlas index based on the row and column of the TextureAtlasLayout::from_grid params
- Add button to enable/disable interpolation for physics_in_fixed_timestep example
- VertexOutput.uv throws [invalid field accessor `uv`] after migration to 0.14.1
- niche optimization for ComponentSparseSet::SparseArray
- Docs
- Rust not yet supported