bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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- Issues
- per edge border colors
- Update a TextureAtlas index based on the row and column of the TextureAtlasLayout::from_grid params
- Add button to enable/disable interpolation for physics_in_fixed_timestep example
- VertexOutput.uv throws [invalid field accessor `uv`] after migration to 0.14.1
- niche optimization for ComponentSparseSet::SparseArray
- Docs for Observer should mention what happens if you use a bundle in the `Trigger`
- bevy_reflect: Add `#[reflect(readonly)]` attribute
- AlphaToCoverage can't be used with base_color_texture
- change filter fetch to be immutable
- Allow gizmos to render behind sprites
- Docs
- Rust not yet supported