bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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Help out
- Issues
- Allow gizmos to render behind sprites
- `embedded_asset!` does not work in multi-crate workspace + release build
- UI elements randomly disappear for some frames on specific android devices
- Bevy needs better support for pre-multiplied alpha textures and sprites
- Gizmos circle_2d does not appear for the first few times it is requested after bevy startup
- `CombinatorSystem` is unsound
- Collecting into a vec leads to better performance for `iter_combinations_mut`
- Document that impl_reflect can only be used from within bevy_reflect due to orphan rule
- Track callsites of where observers are initially triggered.
- Hot asset reloading example does not update when saving torus.gltf
- Docs
- Rust not yet supported