bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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Help out
- Issues
- Track callsites of where observers are initially triggered.
- Hot asset reloading example does not update when saving torus.gltf
- Watching entity after spawning an observer can contribute to unnecessary bugs
- Time-keeping broken with `UpdateMode::Reactive` (X11 and WASM)
- wrong colour on certain gpus
- Improve update_mesh_previous_global_transforms() performance
- Improve CompressedImageSaver
- `msaa_writeback` is inefficient
- Observers overhaul: statically-typed multi-event-listening and safer dynamic-event-listening
- Add trigger_map to support triggering mapped events
- Docs
- Rust not yet supported