bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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Help out
- Issues
- `Commands` apply at unexpected times with exclusive `World` access
- `Query::transmute_filtered` doesn't respect the new filters
- Animation player scene root
- Support reflection-based serialization on bundled hash set implementations
- Metal debugger reports Out of Bounds Buffer Index in "general mesh slab"
- Observer execution flow
- `Deferred` doesn't seem to work with observers
- Add `do_not_recommend` annotation to `all_tuples` to improve error messages
- Proposal: Despawn entities with the `Component` macro.
- SMAA broken in wasm with webgpu feature enabled
- Docs
- Rust not yet supported