bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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Help out
- Issues
- Change ReflectMapEntities to operate on components before insertion
- UI sometimes renders at half the size
- allow interactive worldspace uis
- 2d rotations are cumbersome
- `SystemChangeTick` does not implement `ExclusiveSystemParam` even though it probably could
- Add `OnMutate` observer and demonstrate how to use it for UI reactivity
- Query-level change detection
- Add `try_despawn` methods to commands
- Disjointed QueryData access
- ObserverSystem cannot be an ExclusiveSystem and fail at runtime
- Docs
- Rust not yet supported