bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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- Issues
- Add `try_despawn` methods to commands
- Disjointed QueryData access
- ObserverSystem cannot be an ExclusiveSystem and fail at runtime
- bevy_ecs should have more modular feature flags
- Borders are not rendered for `ImageBundle` nodes
- Customize `BorderRadius` aliasing
- Crash due to wgpu during startup on Wayland
- `Option<SystemId>` doesn't support `Reflect` while `Option<Entity>` does
- Need better examples for vertex shaders in 3d meshes
- Mesh thickness prepass textute
- Docs
- Rust not yet supported