bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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Help out
- Issues
- 3D Rendering / Visibility range web example panicked
- Add Color::srgb_u32
- Rounded borders bleed background pixels
- Conversions missing for Vec --> Unorm8x4
- bevy_gizmo draw AABBs: Allow showing based on visibility
- Add change ticks to asset references
- Volumetric fog should work with spot lights and point lights
- Improve docs on bloom
- Retain Rendering World
- Shouldn't Identity state transition trigger OnExit/OnEnter ?
- Docs
- Rust not yet supported