bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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- Issues
- Animation: Layered Blend Per Bone / Additive Blending
- Linker error when using meshlet_processor feature on Linux
- Replace winit's synthetic events by our own key tracking
- bevy_reflect: get_represented_kind_info APIs for reflected kinds
- Processed assets should be able to have a different file extension than unprocessed assets
- Update Access and FilteredAccess to use sorted vecs instead of FixedBitSet
- Method to get a random entity from a query
- Asset data from code is not sent to the GPU appropriately (on webgl2)
- bevy_reflect: Consider API for getting kind info
- Upstream asset loading solutions
- Docs
- Rust not yet supported