bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
Triage Issues!
When you volunteer to triage issues, you'll receive an email each day with a link to an open issue that needs help in this project. You'll also receive instructions on how to triage issues.
Triage Docs!
Receive a documented method or class from your favorite GitHub repos in your inbox every day. If you're really pro, receive undocumented methods or classes and supercharge your commit history.
Rust not yet supported29 Subscribers
View all SubscribersAdd a CodeTriage badge to bevy
Help out
- Issues
- State API should panic when missing `StatePlugin`
- Use traits to make ECS APIs for working with entities more consistent
- Vulkan perf regression: 0.13 to 0.14: 3-4 times higher CPU usage in empty project with DefaultPlugins due to wgpu 0.20
- Minimizing and then enlarging the window with GpuCulling leads to a crash
- Wgpu error doesn't let my bevy 0.13.0 project that I updated to bevy 0.14.0 work
- `low_power` example does not work on WASM
- Move FixedUpdate / fixed timestep behind a feature flag
- FPS Drop in 0.14.0 when moving mouse
- Access to Observer's EntityCommands in every registration method
- Observers as part of bundle
- Docs
- Rust not yet supported