bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
Triage Issues!
When you volunteer to triage issues, you'll receive an email each day with a link to an open issue that needs help in this project. You'll also receive instructions on how to triage issues.
Triage Docs!
Receive a documented method or class from your favorite GitHub repos in your inbox every day. If you're really pro, receive undocumented methods or classes and supercharge your commit history.
Rust not yet supported29 Subscribers
View all SubscribersAdd a CodeTriage badge to bevy
Help out
- Issues
- Impl VisitAssetDependencies for HashSet and HashMap
- Pausing the virtual clock stops event updates.
- Add a "path strip" primitive for 2d and 3d.
- Expose loading system fonts
- Crash on Widnows 11 with exit code: 0xc0000005, STATUS_ACCESS_VIOLATION
- Resource state (0x4D8F0620: D3D12_RESOURCE_STATE_[COMMON|PRESENT]) of resource [...] is invalid for use as a render target.
- API inconsistency with `Handle` as component or field of component
- Compile-out excessive wgpu log messages statically
- Features "jpeg" and "dynamic_linking" cause linking error in 0.14-rc.4 on linux
- Optimize rounding method used in UI layout
- Docs
- Rust not yet supported