bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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Help out
- Issues
- [Docs] Add example to demonstrate how to use skinning and morph with custom vertex shaders
- UiSystem::Layout is run too late in the schedule
- Fragment Stage Exceeds Maximum Sampled Textures Limit on the web
- Gamepad unique id
- Current tracy deps don't follow compatibility table
- `AssetServer` panics when loading folder
- Support Triggering Buffered Events
- Segfault on exit with `multi_threaded` feature disabled on Wayland after wgpu 0.20
- Extension traits are re-exported by name
- Include AutoExposurePlugin in CorePipelinePlugin
- Docs
- Rust not yet supported