bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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- Issues
- Extended material example fails in browser
- Audio sink seek
- Adds `serde` derives to `CubicCurve` behind feature flag
- `CubicCurve` is missing serde support
- Gamepad not giving back correct data when connected while app is running
- Observe should state that `Trigger<_>` must be first arg
- Simple gizmo usage might trigger vulkan validation errors
- Doing `#[reflect(ignore)]` on fields in a struct still requires `Default` on that field
- Implement omnidirectional cameras for real-time reflection probes.
- Update `QueryData` docs to mention that `Mut` implements it
- Docs
- Rust not yet supported