bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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- Issues
- AssetServer load docs should state that assets don't get loaded multiple times
- Incorrect normals of ConicalFrustum
- Checking points when creating CubicBezier (#13726)
- Implement the infrastructure needed to support portals and mirrors.
- Fog toggling shader flag is suboptimal
- derive(SystemParam) better lifetime param (#10331)
- Add non-short-circuiting run conditions and re-rename short-circuiting run conditions to be explicit
- Sample `Transform` from an `AnimationClip`
- First-party parallax backgrounds
- Add Boolean Operations on `Mesh`es
- Docs
- Rust not yet supported