bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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- Issues
- DynamicScene missing docs for entity_map arg in methods
- GizmoPrimitiveNd for external primitives
- Raycasting for primitives.
- UI Node's dimensions are incorrectly calculated if camera at first node's update had zero size
- Range<f32> is reflectable but not serializable
- Dev tools abstraction
- Allow custom prepass without normal attribute
- Allow me to rotate a UiImage node or ui texture
- Allow `GltfLoader` to load user defined materials.
- ComputedStates are not linked from the `States` documentation
- Docs
- Rust not yet supported