bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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- Issues
- The `Maximum call stack size exceeded` error will be thrown in a web worker.
- updated mesh with custom pipeline is not rendered until next frame
- 9-Slices don't update when using RenderAssetUsages::RENDER_WORLD
- Lights with radius overlapping with mesh result in sharp specular cutoff
- KHR_lights_punctual spot light range not interpeted correctly
- Specular from area lights is disproportionately bright
- Implement images with layout for TextureAtlasBuilder
- Add a standardized way to track simulation time for interoperability
- Ci quiet #12318
- There should be some kind of error for spawning a scene handle without a `SceneBundle`.
- Docs
- Rust not yet supported