bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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Help out
- Issues
- Tracking Issue: Curves Working Group Tasks
- Enable skipping/running SystemSets during Stepping
- Fluent builder methods for bevy_reflect ParsedPaths.
- duplicate_vertices silently consumes indices
- Allow external plugins to intervene more deeply in the rendering process of Sprite (Mesh2d).
- Sending a `GamepadButtonChangedEvent` but `Axis<GamepadButton>` is not changed
- Add json output flags to our CI tool
- Allow Bevy windows to be spawned as a child of an existing window
- Crash in write_indirect_parameters_buffer on start of application
- Use safe window handles and `wgpu::Instance::create_surface`
- Docs
- Rust not yet supported