bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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Help out
- Issues
- Sending a `GamepadButtonChangedEvent` but `Axis<GamepadButton>` is not changed
- Add json output flags to our CI tool
- Allow Bevy windows to be spawned as a child of an existing window
- Crash in write_indirect_parameters_buffer on start of application
- Use safe window handles and `wgpu::Instance::create_surface`
- Support WebGL2 and WebGPU in the same WASM file
- Compute Task Pool (7)' panicked at crates\bevy_render\src\view\window\mod.rs:365:21: Couldn't get swap chain texture, operation unrecoverable: A timeout was encountered while trying to acquire the next frame
- Allow specifying intermediate textures for cameras.
- Asset-Driven Nine Patch
- Store render target size in `View`
- Docs
- Rust not yet supported