bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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Help out
- Issues
- Errors when loading labled assets
- Gizmos::line() with a transparent color display weird
- Clarify how `Plane3d` is oriented in space
- Allow usage of `Rg11b10Float` for HDR
- Make Bevy Citable
- GLTF with 3 UV Maps throws an error
- Create an example showcasing disjoint mutable access to the world via `unsafe_world_cell`
- Optimize TaskPools for use in static variables.
- Bevy, on Web and WebGL, doesn't exit winit's Event Loop cleanly after a GPU crash. It panics twice with already borrowed: BorrowMutError
- Systems could potentially get preempted by tasks from other worlds
- Docs
- Rust not yet supported