bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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Help out
- Issues
- The settings is always ignored when loading assets with settings and label in path.
- Line Break doesn't clear trailing whitespace
- Supporting archive assets
- Improve generic system example
- What is the relationship between `AmbientColor::brightness`, Filament's IBL intensity, and Blender's background color strength?
- Refactor 'bevy_ecs/schedule'
- `Interaction::Hovered` never happens on mobile, even when it would make sense.
- Support closures as ComponentHooks
- Weird Warnings on Multiple Windows Window Close
- Explore background CPU->GPU RenderAsset upload
- Docs
- Rust not yet supported