bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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- Issues
- Add a way to cache a QueryLens
- ECS metadata stores should operate on `Pin<&mut T>`
- Opening a Window on `keyboard_input.just_pressed` makes it trigger again
- Make get_short_name return Cow instead of String (Adopted)
- Unable to create the primary window manually after updating to v0.13
- Command stepping
- "emissive strength" should have a separate field in StandardMaterial, rather than needing large color channel values
- AsBindGroup derive for ImageSamplerDescriptor in custom Material
- Refactor build-templated-pages/features
- Add resource hooks (and observers)
- Docs
- Rust not yet supported