bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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- Issues
- Add a Bevy-native tool to generate (and bake) global illumination for light maps
- Running nightly cargo in CI can lead to local panics
- Use component lifecycle hooks to make `Parent` + `Children` hierarchy code simpler and more robust
- Add shader color conversion methods
- bevy_gizmos doc tests hang compute when run locally
- Multi-pass materials
- Allow missing assets
- Refactor access patterns of `UnsafeWorldCell`
- Feathering for Gizmo lines
- Add `Events::retain`
- Docs
- Rust not yet supported