bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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Help out
- Issues
- Add a feature to switch NativeActivity and GameActivity for winit in bevy_winit
- Allow re-use of an existing audio sink.
- Improved glTF extension support
- Increase modularity of bevy by making more features optional.
- Update async-executor to 1.9.0
- Use `embedded_asset` to load shaders
- game_menu example: pull common patterns into methods
- Auto-detect breaking changes to ensure migration guides exist
- Use rayon as the bevy_task thread pool
- Inspect and edit deferred commands just before they are applied?
- Docs
- Rust not yet supported