bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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Help out
- Issues
- Building and manipulating `Image` objects pixel-by-pixel is very tedious and error prone
- `Image` fields should not be public
- `Sprite` culling does not update `Aabb` when `Handle<Image>` changes
- Alpha discard
- Window despawns before `PostUpdate`
- Add `TextureAtlasLoader`
- `AudioSink` is not updated when audio source component is replaced
- Playing multiple animations on a glb model produces a lot of warnings
- `Text2dBundle` should have `Material` field
- Switch to using static async executors
- Docs
- Rust not yet supported