bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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- Issues
- Change type ident by feature
- Adds UV Channel Selection Support for Base Colour, Metallic-Roughness, Normal Map and Occlusion Textures
- Load after load_untyped will cause gltf assets to get swapped randomly
- Leaking content of other windows on startup
- Meshlet tracking issue
- Split `StandardMaterialFlags` in two for compatibility with low end GPUs
- Support both WebGPU and WebGL2 in the same wasm binary
- Add directory related functions to `AndroidAssetReader`
- bevy_animation: Abstract away interpolation
- Bevy lets you use ScreenshotManager even if it won't work
- Docs
- Rust not yet supported