bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
Triage Issues!
When you volunteer to triage issues, you'll receive an email each day with a link to an open issue that needs help in this project. You'll also receive instructions on how to triage issues.
Triage Docs!
Receive a documented method or class from your favorite GitHub repos in your inbox every day. If you're really pro, receive undocumented methods or classes and supercharge your commit history.
Rust not yet supported29 Subscribers
View all SubscribersAdd a CodeTriage badge to bevy
Help out
- Issues
- Load after load_untyped will cause gltf assets to get swapped randomly
- Leaking content of other windows on startup
- Meshlet tracking issue
- Split `StandardMaterialFlags` in two for compatibility with low end GPUs
- Support both WebGPU and WebGL2 in the same wasm binary
- Bevy lets you use ScreenshotManager even if it won't work
- Rayon's Minimal Parallel Infrastructure With Bevy Task
- Remove or shrink bevy_utils
- Histograms
- Good deterministic random hash in wgsl: pcg3d/pcg4d
- Docs
- Rust not yet supported