bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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- Issues
- Panic/crash on using rfd (and in some other random situations)
- Consistent AssetPath Format
- `AsBindGroup` derive example error
- SkinnedMesh Not supported with more than 256 bone index
- Rename Style to LayoutConstraints
- Adjust `bevy_asset::AssetMode::Processed` to take an `Option<bool>`th…
- 0.12 - Method for us to obtain asset `root_path`
- Bevy should recover from WebGL Context Lost or WebGPU Device Lost
- Make running the AssetProccessor a runtime option
- `asset_server.load_folder` never creates a `LoadedFolder` asset if _any_ asset contained errors while loading
- Docs
- Rust not yet supported