bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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- Issues
- Automatically batch similar commands together to improve performance and robustness
- The window does not open silently with `WinitSettings::desktop_app()` on Wayland
- Tuple syntax in `IntoSystemSetConfigs::after` and co. not working
- API to access derived types from TypeRegistration
- Command execution order does not always match system execution order in the case of ambiguous systems
- Pad `BlobVec` item size to multiple of alignment
- Add a WorldQuery adapter to make accessing single() more ergonomic.
- Deferred Rendering follow up items
- X11 Cursor Grab Mode on Window Initialization
- Can't close the game window and huge freezes when spawning objects on Dx12 backend
- Docs
- Rust not yet supported