bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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Help out
- Issues
- Modular, Reactive Gizmos
- `get_short_name` should return a `Cow` most likely
- UI layout tree optimizer
- Dual-translucent Gizmos
- Allow terminating default `TaskPool` threads
- `bevy_ui` camera special-casing causes problems
- Store font texture atlas handles in a separate list in TextLayoutInfo
- apply the inverse scale factor using the transform in UI text extraction
- Add transform hierarchy propagation benchmark
- Expose `is_minimized` and `is_visible` from Winit
- Docs
- Rust not yet supported