anura
https://github.com/anura-engine/anura
C++
Anura Engine
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- Issues
- Specifying an end_zorder for a level.frame_buffer_shaders entry of greater than the maximum used results in an unexpected error.
- Setting clip_area is broken.
- In backtraces, it is common to find "has type string", but I don't think this is the correct type.
- Visual Studio deletes .dll files on rebuild if nothing has changed.
- Anura is very slow to start up with the Visual Studio debugger attached.
- Visual Studio sometimes throws "Previous IPDB and IOBJ mismatch, fall back to full compilation."
- when player is killed in live editor, player respawns but editor tracks dead player
- frequent segfault upon exiting & "corrupted size vs. prev_size"
- Instance-specific parallax not saved correctly
- Entering "lib.math.in_range" in the debug console crashes Anura.
- Docs
- C++ not yet supported