anura
https://github.com/anura-engine/anura
C++
Anura Engine
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- Issues
- sleep & friends missing from known symbols list
- Particle systems do not guarantee number idempotence in IO ops.
- When dying in the live editor, a level smaller than the screen has weird, enlarging things happen to it's bounds.
- The editor code pane doesn't keep in sync if the code has been edited outside Anura.
- Invalid background exits game despite --edit-and-continue.
- Asserts when reloading objects not caught by --edit-and-continue.
- Create a 64-bit version for macOS, since Apple is no longer supporting 32-bit apps
- object_level_collisions fails to trigger if the named-collision-area happens to consist of completely opaque pixels
- When switching to the editor, the game's resolution and aspect ratio change.
- --widescreen is unrecognized argument, but is listed as a valid argument in the unrecognized args error message
- Docs
- C++ not yet supported