gdevelop
https://github.com/4ian/gdevelop
C++
:video_game: GDevelop is an open-source, cross-platform game engine designed to be used by everyone.
Triage Issues!
When you volunteer to triage issues, you'll receive an email each day with a link to an open issue that needs help in this project. You'll also receive instructions on how to triage issues.
Triage Docs!
Receive a documented method or class from your favorite GitHub repos in your inbox every day. If you're really pro, receive undocumented methods or classes and supercharge your commit history.
C++ not yet supported1 Subscribers
Add a CodeTriage badge to gdevelop
Help out
- Issues
- "Point inside Object" condition does not behave correctly when used in combination with Raycasting
- FATAL:gpu_data_manager_impl_private.cc(1034)] The display compositor is frequently crashing.
- No icon on AppImage builds
- Save shortcut is active from the preview window on desktop
- Particle emitter forces can't be set negative in events
- Sprites distort upon moving to 0x/0y or lower.
- One-time physics impulse adds permanent rotational force (when no applied position is provided)
- Physics gravity applied on first frame (occasionally) when gravity set to 0 at beginning of game
- "Create an object from its name" is assigning a Z-order of 0 to new objects
- Add warning when editing the collision mask of a platformer object
- Docs
- C++ not yet supported