bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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- Issues
- Allow mix of hdr and non-hdr cameras to same render target
- Implement opt-in sharp screen-space reflections for the deferred renderer, with improved raymarching code.
- implement the full set of sort methods on QueryIter
- variable in reflect_remove method in ReflectExt trait has wrong naming and wrong docs description
- `Text2dBundle` is not frustum culled
- Update information about ShaderDef's to indicate how to use non-boolean types in code
- Render Graph Rewrite
- fix: added plugin registry
- Add `temp:://` `AssetSource` for Temporary Assets
- Initial Implementation of `temp://` Asset Source
- Docs
- Rust not yet supported