phaser
https://github.com/photonstorm/phaser
JavaScript
Phaser is a fun, free and fast 2D game framework for making HTML5 games for desktop and mobile web browsers, supporting Canvas and WebGL rendering.
Triage Issues!
When you volunteer to triage issues, you'll receive an email each day with a link to an open issue that needs help in this project. You'll also receive instructions on how to triage issues.
Triage Docs!
Receive a documented method or class from your favorite GitHub repos in your inbox every day. If you're really pro, receive undocumented methods or classes and supercharge your commit history.
JavaScript not yet supported7 Subscribers
Add a CodeTriage badge to phaser
Help out
- Issues
- Fixes null @ currentBatch due flush() calls @ LightPipeline.js
- [Input] disableInteractive() with NOT topOnly case
- SceneManager.getScene has wrong return type in ts definition
- Fixing DomElement position when camera zoom != 1
- DomElement position is not kept correctly in the scene when a camera zooms out
- Set gameSize equal to baseSize, for EXPAND scale mode
- Add PR to fix null pointer exception.
- JSDoc and type for parent property
- Meshes are missing parts when multiple batches are needed to render scene
- ConicGradient feature is very important
- Docs
- JavaScript not yet supported