bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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- Issues
- `KeyboardInput` events not being triggered by MacOS native overlays
- [bevy_ui/layout] Make fields private in UiSurface
- [bevy_ui/layout] Handle ui heirchy change edge cases
- Log messages from bevy dependencies displayed as `log` instead of their name
- Expose API to precompile shaders for unspawned entities
- Handle winit's `WindowEvent::ModifiersChanged`
- `WorldQuery::init_state` signature is too generous
- Enable wayland support in examples.
- The `Maximum call stack size exceeded` error will be thrown in a web worker.
- updated mesh with custom pipeline is not rendered until next frame
- Docs
- Rust not yet supported